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Practical writing on mobile ad-revenue optimization. Indie game studios and mobile publishers welcome.

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May 23, 2026 · 6 min read

Why your AppLovin MAX eCPM dropped overnight (and how to fix it today)

A practical 5-step diagnosis for indie game devs whose AppLovin MAX eCPM cratered overnight. Covers bidder failures, floor staleness, geo-mix drift, and how to triage in under 30 minutes.

May 23, 2026 · 8 min read

AdMob waterfall optimization for indie game studios in 2026

A no-nonsense guide for indie game studios still running AdMob waterfalls in 2026. When to migrate to bidding, when to keep waterfalls, and the four floor-tuning rules that actually move revenue.

May 23, 2026 · 7 min read

The free ad revenue audit checklist mobile publishers should run quarterly

A 12-point ad-revenue audit checklist for mobile publishers. Catch stale floors, dead bidders, country-mix drift, and ad-format mis-allocations. Designed to run in 45 minutes per quarter.

May 23, 2026 · 9 min read

Unity LevelPlay vs AppLovin MAX: a 2026 comparison for indie studios

A specific, opinionated comparison of Unity LevelPlay (formerly ironSource) and AppLovin MAX for indie studios in 2026. Network coverage, eCPM behavior, reporting, and when each is the right call.

May 23, 2026 · 7 min read

When to disable auto-CPM (and how to detect that it is hurting you)

Auto-CPM (AdMob optimization, MAX auto-CPM) is the default for a reason — but for a real subset of indie publishers it leaks revenue. Here is how to detect that case and what to do instead.