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Unity LevelPlay vs AppLovin MAX: a 2026 comparison for indie studios

May 23, 2026 · 9 min read · Mediation One team

A specific, opinionated comparison of Unity LevelPlay (formerly ironSource) and AppLovin MAX for indie studios in 2026. Network coverage, eCPM behavior, reporting, and when each is the right call.

Unity LevelPlay (the rebranded ironSource mediation) and AppLovin MAX are the two biggest mediation platforms for indie game studios in 2026. They're close enough in core capability that the comparison comes down to specifics. Here's how we think about it after running both for multiple indie publishers.

Network coverage

Both have AdMob, AppLovin, Meta, Unity, TikTok / Pangle, Mintegral, Vungle / Liftoff, IronSource, Chartboost, Inmobi. Edge cases matter:

Net: if your top revenue source today is ironSource, LevelPlay wins by a hair. If it's AppLovin, MAX wins by a hair. For everyone else they're a wash.

eCPM in practice

We've seen 0–8% differences between the two platforms on identical inventory. That's within noise — meaning, the choice between MAX and LevelPlay is almost never going to be the difference between "this game is profitable" and "this game isn't." Bigger differences come from:

Reporting and dashboards

Subjective but consistent across the studios we've audited:

If your team includes a data person who likes to slice and dice, LevelPlay's data access is friendlier. If your team is "the founder checks one tab a day," MAX is easier.

Integration cost

SDK size: both are similar, within 1MB of each other on Android. Setup time for a new title is 1–3 hours either way. Migration cost from one to the other is 1–2 days, not weeks. This is not a real differentiator anymore.

Pricing and rev-share

Both platforms take a similar cut from network deals (effectively zero on direct bidding; small on classic waterfall lines that flow through their mediation). The rev-share difference is below the noise floor of monthly eCPM variance.

When to pick LevelPlay

When to pick MAX

The honest punchline

Both work. The studios that win on ad revenue do not win because they picked differently — they win because they tune floors, monitor anomalies, and act on country-level data. Whichever platform you pick, the optimization layer is what actually moves revenue. That's where Mediation One sits — on top of either MAX or LevelPlay (or both, if you split traffic) and tells you what to do next.

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