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For indie game studios

The AI revenue doctor indie studios can actually afford.

You ship games. You should not also have to be a senior mediation manager. Mediation One watches AdMob, AppLovin MAX and Unity LevelPlay every morning and emails you a plain-English diagnosis of what to change today — same job a $120k/year monetization lead would do, for $19/month.

No SDK to install. No ad-network credentials required for the audit. One CSV is enough.

Where indie game studios actually lose money

1 · The "good enough" floor

You set a US banner floor once at launch and never revisit it. Six months later the market is paying 30% more for banner impressions and your waterfall is silently capping them.

2 · The half-disabled bidder

You paused Meta or TikTok bidding when one network had a bad week and forgot to re-enable it. Every day of "off" is unbid demand worth 5–15% of that ad unit.

3 · The geo mix drift

Your UA shifts and 40% of impressions now come from Tier 2 countries. Your floors are still tuned for US/JP. Either you raise them and lose fill, or leave them and lose eCPM. The right answer is per-country.

What Mediation One does every morning

Diagnoses

Reads yesterday's revenue, impressions and eCPM per app / network / country. Surfaces the three anomalies worth your time. No alert fatigue.

Recommends

"Raise US banner floor to $1.20 in AdMob" / "Re-enable Meta bidding on the interstitial unit". Specific. Numerical. Two clicks to apply in the network UI.

Measures

Every accepted recommendation is measured against your 14-day baseline. You see the verified uplift, in dollars, in the dashboard. No "vibes" wins.

What you get inside the product

  • Daily AI Revenue Doctor (English & Japanese)
  • Anomaly detection per app × network × country
  • Action queue with execution playbooks (which buttons to click in AdMob/MAX/LevelPlay)
  • Verified Lift History — every accepted recommendation measured against a 14-day baseline
  • CSV import (AdMob, MAX, LevelPlay auto-detected) and native API connectors
  • Optional Slack / Telegram alerts on Studio

Indie pricing

$19/month for up to 3 apps. $49/month for 10 apps + email alerts. $199/month unlimited + team seats + Slack / Telegram. 14-day no-questions refund on any plan.

Performance add-on (Pro / Studio only): we bill 5–10% of the verified 14-day uplift on accepted recommendations. No uplift, no add-on charge.

FAQ

Do I have to give you my AdMob / MAX / LevelPlay password?
No. The free audit and the entire Indie plan work on CSV exports you download yourself from each network. Native API connectors (read-only OAuth) are available on Pro and Studio if you prefer.
What does the AI Revenue Doctor actually output?
Three sections: "What happened" (yesterday's numbers in context), "Why" (which app × network × country drove the change), and "Today's actions" (numerical recommendations with the network UI path). Always English plus Japanese.
Will this work for a single-app studio?
Yes. The free tier is built for one app. Most solo devs run on Free indefinitely and only upgrade when they ship game #2.
How do you measure uplift?
When you accept a recommendation, we snapshot the 14-day baseline for the affected app × ad-unit × country and compare it to the 14 days after. The delta, net of external trends, is your verified uplift. Same methodology we bill the performance add-on on.

Three things we promise

Get back to building. We watch the ads.

Stop being your own monetization manager. We do the morning review so you can spend the day on the product.

Wake up knowing what to fix today.

Three specific actions every morning, ranked by dollar impact. No more guessing.

Pay a consultant $5k/mo, or pay us $19.

What a monetization consultant or agency does monthly — the floor review, anomaly triage, and recommended actions — Mediation One does every morning, at SaaS pricing.

Get the audit. Decide after.

60 seconds, no signup. Upload any 14-day CSV from AdMob / MAX / LevelPlay and we email you the diagnosis. If it's useful, the Indie plan is one click away.